Yu-Gi-Oh! · Dark Crisis
Terrorking Archfiend
#DCR-072 · Super Rare · Effect Monster
$5.73
TCGplayer market price for one raw (ungraded) copy, 1st Edition, via TCGCSV, updated Oct 28, 2026.
Market prices by printing
TCGplayer via TCGCSV · USD
Updated Oct 28, 2026
| Printing | Market | Low | Mid | As of |
|---|---|---|---|---|
| 1st Editionmain | $5.73 | $2.00 | $5.73 | Oct 28, 2026 |
| Unlimited | $1.96 | $1.32 | $2.07 | Oct 28, 2026 |
Price history
Current eBay listings
Buy It Now listings on eBay, shown as asking prices, not sales, in USD before shipping and tax. They are matched to this card by title, so a listing can still be a different printing or condition. Listing data comes from eBay and is kept for up to four hours.
Should you grade it?
The raw market price is $5.73 (1st Edition). Grading pays only when the grade you are likely to get sells for more than the raw card plus grading fees, shipping and selling fees. Asking prices are not sales, and most raw copies do not grade a 10.
Card details
- ATK
- 2000
- DEF
- 1500
- Type
- Fiend
- Card type
- Effect Monster
- Level
- 4
- Attack
- 2000
- Defense
- 1500
- Passcode
- 35975813
- Attribute
- DARK
- Attribute
- DARK
- Monster Type
- Fiend
Card text
This card cannot be Normal Summoned or Flip Summoned unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. The effects of an Effect Monster that this card destroyed as a result of battle are negated.
Card text
You cannot Normal Summon or Flip Summon this card unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent''s card. Also negate the effect of an Effect Monster that is destryed by this monster in battle.