Yu-Gi-Oh! · Burst Protocol
Mechanical Mechanic
#BPRO-EN081 · Common · Tuner/Effect Monster
$0.11
TCGplayer market price for one raw (ungraded) copy, 1st Edition, via TCGCSV, updated Oct 28, 2026.
Market prices by printing
TCGplayer via TCGCSV · USD
Updated Oct 28, 2026
| Printing | Market | Low | Mid | As of |
|---|---|---|---|---|
| 1st Editionmain | $0.11 | $0.01 | $0.14 | Oct 28, 2026 |
Price history
Current eBay listings
Buy It Now listings on eBay, shown as asking prices, not sales, in USD before shipping and tax. They are matched to this card by title, so a listing can still be a different printing or condition. Listing data comes from eBay and is kept for up to four hours.
Should you grade it?
The raw market price is $0.11 (1st Edition). Grading pays only when the grade you are likely to get sells for more than the raw card plus grading fees, shipping and selling fees. Asking prices are not sales, and most raw copies do not grade a 10.
Card details
- ATK
- 500
- DEF
- 500
- Type
- Machine
- Card type
- Tuner Monster
- Level
- 3
- Attack
- 500
- Defense
- 500
- Passcode
- 22106558
- Attribute
- WIND
- Attribute
- WIND
- Monster Type
- Machine
Card text
When an attack is declared involving your other Machine monster: You can increase or decrease the Level of that other monster you control by 1. You can only use each of the following effects of "Mechanical Mechanic" once per turn. If a card is in the Field Zone: You can Special Summon this card from your hand. You can target 1 face-up Spell/Trap you control; destroy it, and if you do, add 1 WIND Machine monster with 0 ATK from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters.
Card text
When an attack is declared involving your other Machine monster: You can increase or decrease the Level of that other monster you control by 1. You can only use each of the following effects of "Mechanical Mechanic" once per turn. If a card is in the Field Zone: You can Special Summon this card from your hand. You can target 1 face-up Spell/Trap you control; destroy it, and if you do, add 1 WIND Machine monster with 0 ATK from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters.